It is well known that students from different fields of medical science are exposed to several stress factors throughout clinical education processes inside the operating room. Surgical centers are considered high risk scenarios extremely susceptible to errors dominated by pressure and stress. This is especially important when the subject is complex or tedious. Generally, educators use active learning approaches to keep up with new interesting data, promote information retention, and stimulate critical thinking. Therefore, educational games are considered experiential learning methods that may contribute positively to students’ learning. With educational games, learners have an opportunity to experiment with decision-making and problem-solving in a risk-free active learning environment. Īn educational game is defined as an instructional method, which requires that the learner participates in a competitive activity with preset rules. The discovery of this report is indicative of the growing interest in the use of digital games technology with effective projection in education.
In 2015, the Horizon Report identified game-based learning as an area likely to have major impact on learning in the next 2 years. Current research suggests that digital games can be used effectively for educational purposes at any level of training. Education, in an enlarged view, covers the formative processes that occur at work in school learning and human coexistence.